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You can do Application.OPENURL to execute the consent and then retrieve your token. So not as drastic as shoving a browser into your build, but...
Nice example, but you gotta use a coroutine and use yields in your while loops.
A Wireshark capture would help identify where the latency exists.
Ok, Updating VS2017 (with a Installation Failed message) fixed the issue.
That sounds fun.
I am unable to evaluate any expression values during debugging. Also adding anything to watch window results in 'The name x does not exist in the...
What platforms is RestSharp compatible with?
Which Twitter API libs are you guys using?
The Googles have many APIs you can use: https://cloud.google.com/storage/docs/json_api/ I personally use http://exist-db.org. xquery version...
Are you doing this at runtime or in the editor?
The Patch 5.6.4p4 download links return a 404. Is there an alternate location? Thanks Chris
How real time is this project you are working on? Check out some of our networking assets: http://unity3dassets.com/
Indeed. Web APIs and OAuth is something we have been supporting for a while now. Even though there are standards, each API still likes to do...
ok, weird, when I use "use pre-built engine" then it fails. When unchecked then it works ok. How do you view the blob in browser?
This is worth a sticky: http://qiita.com/gtk2k/items/1c7aa7a202d5f96ebdbf Thanks to @gtk2k.
Still broken in 5.6.1p1.
https://fogbugz.unity3d.com/default.asp?903475_dk1jr4q8
Azure will accept TLS10 so without forking m2mqtt libs, you can do this: if (options.UseSSL) { _platform = new...
Hello. Before I submit a bug, I would like to ask if this is a known change from 5.5 to 5.6? JSLIB that previously worked in 5.5, now breaks on...
I can confirm that there is no preflight using UnityWebRequest in 5.4.0f3 on FF48.0.1_OSX due to x-unity-version, meaning that the header is not...