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I gave up and did it manually, since I can tell .DrawMeshInstanced to use or not use shadows. [MEDIA]
I'm just letting Unity instance them, since otherwise I have to do the z-sorting myself. I could do it as a particle system, but their max vertex...
I'm having a wonderful time doing GPU instancing, but I've run into a major issue. I can easily GPU instance a few thousand objects, it works...
Hm! I'll look into that, it's a good tip. The pose is just a neutral stand, but I noticed MakeHuman models are bowlegged when using mocap. That's...
I thought Faikus might want to know that I really like this library, enough to flat-out recommend it in a video: [MEDIA]
Ah, it's a UnityEvent. Thanks! I think that's all I needed! ... Although I don't see any C# examples after all. Still, I think I can figure it...
I like the serializable delegates that the UI button uses. I'd like to add them to my own scripts, with the same inspector system if possible. Not...