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@N1warhead Grass is a huge issue for me as well. I've tried mentioning it in the past to little effect. I've got an rx580 and can play optimized...
Unity, hire this man. Good hell.
Cool, I'll look into it. Unrelated note, Wright, are there any parameters I can tweak to get less terracing on slopes? Something so that ledges...
Anybody have any experience using alternate vegetation managers? uNature for example? I'm just curious about GPU options for grass. Unity grass...
Okay cool, thanks for the quick reply!
Is this compatible with mesh based, runtime terrain generation such as is found in voxeland? Or does it only work with heightmap solutions?
Sorry, that was a confusing way to ask. I read in the documentation that chunks live only in the x/z axis. How deep can a chunk go? I don't need...
Hi, terrain looks great! How difficult would it be to extend this to generate subterranean chunks? I expect to do a lot of deep digging.