A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I've got some quite severe self-shadowing artifacts on objects using TCP2 Shader Generator materials (see screenshot). I know this is really a...
Hi, I just started trying to use PolyFew. I'm on version 7.72 in Unity 2022.2.12f1. First of all, please consider updating your documentation and...
I'm pretty sure it's in the ten commandments or smth to not comment "I fixed it!" with no details. The easiest solution without actually knowing...
Has anyone gotten this package to work with URP 14? I see earlier in the thread the author said it should probably work with URP 13 even though it...
That's amazing (and amazingly fast), thank you!
Hi! I'm loving this package but have one issue... We're using it on non-humanoid creature eyes (see screenshot), which are often set on the...
Sorry, I didn't realize more replication steps were needed, it seems that if I create a shader from scratch then the blend normals option does...
One more bug report for your next version and a question on the same feature... The report: Surface > Texture Splatting/Blending works for...
Out of box, it seems like the Normal/Bump Map > Parallax/Height Map option in Shader Generator does not work (version 2.9.4, Unity version...
Looks pretty cool! I agree with imaginaryhuman that the key is going to be level design that surprises and delights players with each new stage....
OK.. thanks, but that does not answer my question. You're basically telling me that TNEMovementModifier takes the max moves of the unit into...
I've taken a look at TNEMovementModifier and found that it's implemented very oddly -- it apparently only affects pathing and does not deduct from...