A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Oh, actually I think I just figured it out. If you implement IInitializable in the type you're registering and then register it in your...
I'm having the same frustration when trying to initialize and register types in the Configure method of a ProjectLifetimeScope. The Container for...
Oh amazing, thanks for sharing. That looks really clean. My super hacky but weirdly stable and elegant workaround was as follows: /// <summary>...
Also running into this issue and would like to avoid reinitialisation. Our gameplay involves situations where articulation hierarchies are...
Also super suprised to see that articulation bodies don't support interpolation. Would love to have this feature added too.
The reference to the joint is passed via the argument in the event invoked by the BreakableJoint component. This reference is useful in this...
Hello, We make heavy use of ConfigurableJoints in our latest game - one being their use as prismatic/slider joints for things like sliding doors....
My workaround for this is just to break the joints myself. I have a 'BreakableJoint' component which references a joint you specify. In...
Current workaround is to use this script which toggles the property for all joints with the property enabled, fixing the connected anchor...
Still experiencing this issue in 2022.3.x
Hey there, I've been tinkering around with the configurable joint conversion and have found that many properties still behave inconsistently....
I'm also running into this issue and have created a repro project just to clarify the demonstrate the use cases which are currently broken. Also...
Hello, For a while I've been looking to understand if there's any way of implementing the Box2D gear joint within Unity, either via native plugin...
Hello, I'm trying to create an action binding for a specific gamepad controller (in my case, SwitchProControllerHID) which overrides the binding...
Hey, did you ever receive a solution for this?
The error says that you are using the new input system, which this forum generally relates to. Your code is using the legacy input system. If you...
Can you verify that class PlayerInput is this class?...
I love the work you're all doing at the InputSystem team, but I must agree, you could really benefit from the use of dedicated integration and...
Are you sure that Gamepad.all[0] exists? This code works fine on my machine when a gamepad is connected.
Hello, In our local multiplayer game we allow users to pair to both the same device and unique devices. We've encountered a bug when developing...