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I was curious about this so I've done some digging that you might find helpful. I also have an Adreno 530 in my Pixel 1 and like you, I get...
This is definitely my current mood right now. I sympathise. I'd just gotten used to making custom post processing effects using the C# API only...
So there's no longer an API available in URP for post processing effects? That means the whole approach written about here:...
Yeah. I found that blog post quite useful. I was trying to use the Custom Function node for something similar to what is being discussed here:...
I don't suppose you'd mind sharing an example of this would you? I'm having trouble wrapping my head around the Custom Function node.
Hi Lennart, Thanks for sharing your custom node, that's really useful. Can I ask, what are you using the: float4x4...
My understanding is that this is currently very difficult because grabpasses are not supported in shaders in any of the SRP's (it's terrible for...
That makes sense given it's instancing. I had hoped (though probably unreasonably) it would just interrupt the drawing and start a new call. I...
Hi, I'm experimenting with the VFX graph and attempting to change the mesh of the Lit Mesh Output based on the distance of the attribute's...
Hi Rizu, Thanks for sharing your work on this throughout this thread. It's really helped a lot. I don't suppose you've had any luck at solving...
You're a life saver! Thank you for replying. If I add a 'Set Target Position from Map' in the graph and then select it, I can change its behaviour...
This might be a stupid question but it has me a bit stumped: In the Lit Quad Output context of the Grass VFX graph sample, there are nodes such...
I've just upgrade a project to 2019.3 Beta. I have two problems blocking builds: 1. HDRP/TerrainLit shader error: Shader error in...
I managed to get it sync'd up again by setting all packages back to default. Quite an annoying thing to have to do as it basically hard uninstalls...
How did you go about getting Burst to show in the Package Manager again? I'm currently stuck with the package existing (and erroring) but not...
So have you used their GDK or SDK or not? Do you even know what you're talking about? My point is, you're making negative statements without...
I wonder if that's because Unity's 'statement' was so riddled with contradictions and clearly obvious factual inaccuracies that no-one took it...
Yeah, erm, none of your post is based on fact. I'm not even going to bother....
Maybe you're right. I hope so. If all this can de-escalate and Unity and Improbable can come to terms in a way that doesn't severely hurt my...
Yours is a reasonable point. However, when I spoke to people at Unity today, most of them had no idea what had even happened. Unity's blog post...