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If I had an active subscription with Quixel megascans and their library, can I use their textures for my buildings for my upcoming asset store...
Sorry to hear that man. Let me know if I can be of help in anyway.
This happened to me on an Apple M1 chip Silicon machine. I fixed this by navigating to the build folder (output dir for game) and deleted the...
Apologies looks like Unity URP volume is identical to HDRP. So it is now working
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Using Unity 2021.3.2f1 and for whatever reason when I try to add Universal RP volume it still tries to only use HDRP volumes, it does not...
Also does not help that the developer offers little support here....
Are you saying it is bad for Multiplayer solutions for any server authentication?
My plan was to create a folder in the Steam dir for the game that holds my game binaries that way you must have the game owned 100%. Not sure if...
One hundred percent. Thanks
Can you remake a popular game like Call of Duty legally? That is as long as the user already owns a copy of the game on Steam? Would that remove...
So I finally managed to KCC working in my project for synced movement with PUN. Essentially I had to do a check if the photonview.ismine is false,...
Thank you @zKici I will definitely give it a shot. I hope the conversion process is smooth for my project from PUN to Fishnet
Not working... I can post a code sample but it didnt change
Let me try and see if that works.
Essentially my issue is with moving the character across multiple clients. The movement appears to be shared amongst both players.
How do I implement KCC with Photon PUN. I get all sorts of sync issues. I can post code samples but somebody please help....
I was trying to convert my project to iOS and it was taking well over 24 hours combined with all imports so I force quit the application and...
Thank you guys that definitely put me on the right track but I now have an issue with my rigidbody where the player cannot be hit with its hit...
Thank you for the response but it does have a capsule collider on it.