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Hey, I have the following compute shader that gets called almost each frame: #pragma kernel CSMain const float3 FOWColor = float3(0, 0, 0);...
Forgot to add that I'm using the 2017.1.0f3 Unity update and the 1.0.55.2017.1.0b11 TextMesh Pro update.
NullReferenceException: Object reference not set to an instance of an object TMPro.TMP_Text.FillCharacterVertexBuffers (System.Int32 i,...