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Hello everyone! I have a very simple ComponentSystem from which I would like to only read all Translations from a query. Query will be more...
Hi! Thanks for the update, this was much needed. Although I greatly disagree with the approach. We know that when you announce to be willing to...
@lukasz_pasek Works with the indicated versions of AR Foundation and the different XR plugins but, as many people say, not with the AR Foundation...
It is probably related indeed, but not less mysterious for me. The list of Ground Plane Supported Devices includes the Pixel and the S7. And there...
Anyone? I'm still testing every week the new Unity beta (currently 2018.1.0b11 w/ Vuforia 7.1.27) and still not working even with the sample package.
I am trying to implement the ground plane feature on iOS and Android at the same time. That's why I want to use Vuforia. The feature works fine on...
Also, Randomly, sometimes I So, as I said, the sample package seems to work perfectly. However, if I follow the steps in the attached document,...
Hello and thank you for your answer. I tested the sample package. I managed to make it work with Unity 2017.3.1f1 pretty easily. So I...
Hi all, I'm trying to place an object in mid-air and detect ground planes. When I follow the steps in the documentation, it doesn't work and I...
Oh my god I can't believe it. The ONLY thing I was missing was Event.current.Use(); When the control is clicked. That's all! Nothing about...
I've been struggling with IMGUI a lot. Problem is I cannot get my head around this Instant way and all the different events. I built a simple...
Thank you! I changed the V axis wrapping to clamped just like the horizontal and it seams to have fixed my problem! I'm glad because leaving 1...
Hi all, I've had a recurrent problem in Unity when dealing with partially transparent PNGs. Depending on the resolution of the target platform...
I understand! Thank you very much, I'll run some tests to see if I should be concerned.
That is nice! Thanks for the info. I'm looking into @BlackPete 's idea to use System.Net.HttpWebRequest. Combining that with a Task.Run call to...
Too bad... The package is also using a GameObject as a singleton to run all its coroutines. Almost working! Problem is that UnityWebRequest...
Thanks for sharing, will have a look ;)
That might do the trick! I might be able to run a while loop in an async method! Thanks mate!
That's indeed not a bad idea! Will try that out.
Hi all, I need to write a script in which some POST requests are made. At the moment, I'm using Unity coroutines with UnityWebRequest to send...