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Thanks for you replies. Separating the scenes by virtual space would be by far the easiest approach i guess. Overlapping scenes also is a very...
I am working on a multiplayer concept for a 2d game with many small dungeons connected via a world map featuring many floors with many small...
Hi. There has been a discussion about a similar problem on this thread:...
Hi lorux, thanx for your reply. Good advice on the smoothing problem. The smoothing was way to abrupt especially on high FPS like in a Release...
Hello. I have been working on a similar problem for a Space Asteroids Game. I have based my implementation also on the talk of Rocket League...
Thanks for the advice I will look into it...
Thanx for youor reply What you say is all true, but in my case, since asteroids are moving objects, misspredictions on the client are inevident....
Hello I am working on a physics based network asteroids game. Since its competitive, local physics authority is not an option so an authoritative...
Thanx for your quick reply. My game has rather simple physics so i hope it will not be to complicated to resolve collisions manually. I hope that...
Hello @MelvMay I am working on a 2D Multiplayer Game in Unity. It absolutely needs an authoritative server so i am stuck with implementing server...
Thanx for your help... Thats exaclty what i wanted to do... I also noticed, that for structs i can use an approach described here:...
Hello My simple problem is, that I have many serialized fields (e.g. Test Int) on a MonoBehaviour. They all have a single field (Value) in common...
Hello again I checked back this thread and it seems that jacknero, Mar 8, 2019 had a similar error in the OnStartServer. I assume it might be the...
Hello First of all, thanx for the great work on SmoothSync. Im Using it with Mirror networking. With the latest Asset Store version of Mirror im...
It seems that with 5.2 there will be non-player objects that can be controlled. That will solve my problem......
In my game, the player controls a ship with several tool slots. There are many different tools avalible like MiningLaser, Shield, EMP, SpeedBoost...