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Have you ever tried pooling solutions? How many times did you get pool identifiers mixed up? How many times did you think your code is getting too...
You know, coding can be quite slow at times, be it from writing lots of boilerplate code, really large scripts, or even because there are too many...
That's unfortunately impossible. Again, it doesn't matter if I use full .asmdef, none at all, or an in-between solution. It will always - ALWAYS...
As a matter of fact, yes, I have. Unfortunately, it didn't work. :(
No, it doesn't use any. But the issue persists even with no .asmdefs anywhere at all.
Hey, I'm Igor. I'm finding this issue where a tool of mine (which I've developed a while ago) can't be detected by other scripts at all, both...
Oh, nice, didn't know that! Well, English ain't my first language, this misunderstanding might be because of that. I don't have much experience...
Hello there! I read through the three agreements, but some questions still surged through them. I sent a support ticket to the Unity Support Team...
Hy, just jumping by to share some small QoL features that I think could make workflow better. That's all of my opinion, nothing to take too...
First of all: it's a warning, not an error. Being a warning, it can be ignored eight out of ten times. Are you building for VR? If so, you...
A disclaimer: I don't use Blender that often, and many of these are based on what Blender does, so I might get some shortcuts wrong. :p Also, I...
They could do this, indeed. They could add the option for picking the icon you prefer on the gameObject, based on the scripts you have attached to...
I'm invading the conversation to share my opinion. ;) I too find the current lines way too thin and agree that lines like the ones in the second...
PendingFox, I think you'd do better by showing us where the UX and the UI have flaws. Even because the UX and the UI teams on Unity might look at...
Agreed, those would all be upgrades. I really like the component outliner idea. There's just one thing that I said a ton of times to them (the...
If I could whistle via text, I would. EDIT: I know why I couldn't use VS19 with Unity. That's because sometimes I'm silly. I totally forgot to...
Maybe, I have no idea whatsoever. I'm not using an Alpha editor for production anyways. I'm testing it when it gets to Beta.
I just tested it. The C# 8.0 is only available on Visual Studio 2019 preview, which isn't compatible with Unity yet, apparently. I could be...
I was hoping that someone had an answer already! xD
Okay, so, if you want to destroy the object and only then load another scene, you can do so with OnDestroy. OnDestroy is a nice method that allows...