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Hi, I ended up just fixing the references in the meta files, it worked just well, if it happens again I'' try this, thanks.
Hi, I'm trying to remove the folder Resources_moved that was created by addressables as I won't be using addressables anymore, but for some reason...
It seems to be fixed on our project too.
Hmm, but I have the last version available for 2020.3.x and all the sync versions (LoadAsset, etc) are marked as obsolete.
Is there any update on this? We want to use this for our project, but we can't change the whole flow to make it async.
We had to do some extra optimizations with the resources to go under 150mb, we are waiting for this fix.
Done.
I can't install apks built with target api 31 in android 12 devices, it works fine in versions below.
I had the same problem, for me the fix was installing outside Program files, so ended up in C:\Unity, no need to unistall hub beta.
We rely on Input.location.Start to trigger the permission popup for Permission.FineLocation, but Android 12 now requires to ask for...
The easiest way I found around it is to inject it during build time. First you need to have a scriptable object, let's say...
TwitterKit for Unity is too old and the App Store rejected my submission because it uses UIWebView, I searched a lot and there seems to be no...
I think this is still a problem.
Hi, I was looking at the API of the Asset Bundle Manager and I couldn'd find a method to load an asset bundle without having to specify an asset...