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This won't be very helpful, but for what it's worth. We use assetbundles for a wide variety of apps we have published in the App Store and Play...
Size of the object in unity is relative to the configured width of the target. So if you print a target a a size of 10 centimeters and give it...
Default layer, called Ground Plane Stage, just set your own layer or tag to make it easier.
Just fire a raycast from center of screen in the direction the camera faces, then check for the intersect point and thats your anchor.
You can use https://docs.unity3d.com/ScriptReference/Physics.RaycastAll.html To get a reference to all objects intersecting with a raycast...
I'm developing a program which has to verify the server we're talking to is actually the correct server. To do this we've implemented certificate...
Hi Arcanor, I didn't follow up on this too much, currently our use case isn't too pressing. One thing I ran into is having multiple manifests...
I have an image target printed on an A4, for this example lets say the size of the image target on the paper is 20 x 20 cm. In the Vuforia target...
I've been implementing a pull to refresh function using a ScrollRect. I have a list of buttons in a scrollrect, and when pulled down it should...
The assetbundlemanager is the 'clientside code' which downloads manifest and assetbundles. In my opinion, it should be seen as a reference /...
it's probably trying to download the assetbundle manifest, which is a bundle named after the current build target (in your case windows). The...
Been getting this same error on 1.1.f1, everything works but this error appears in log. Seems to sometimes disappear after unity restart.
Hi Omer, Typically when generating assetbundles Unity will also generate a manifest assetbundle, it has the name of the platform your current...
We're using Unity 2017.1.0f3 to download assetbundles from our server and store them in cache. To do so we use the UnityWebRequest class and its...
Hello, Before downloading files/assetbundles to the local cache i'd like to check for free disk space. I found the spacefree property which...
https://docs.unity3d.com/ScriptReference/Transform-localEulerAngles.html
Over that past six months i've been developing a CDN and accompanying clientside code which utilises assetbundles and the caching API. As Unity...
For the past months i've been developing a content distribution solution for Unity. It's working just fine, our current setup consists of a server...
First off, thanks for providing this engine for free. I'm developing my first game in unity and its saving me loads of time. I was wondering if...