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We did come up with a solution, whether it's satisfying or not remains to be seen... I'll come back to this thread with more details when I have a...
What title says. I tried searching the forum because it feels like this should've been addressed (haw haw, see what I did there) already, but...
As the title suggests, I'm wondering if there's a way to get an AssetReference for an addressable prefab through an editor script. I'm adding a...
Thanks for the input so far! We know we will have to break saves sometimes, but would like to keep it to a minimum. Altering saveable components...
I'm working on an early access game with open world/sandbox elements. We realised soon after we first released it that the save system needs a...
Thank you! This is very helpful. Given that I haven't had the time to look into ECS yet I can't say I understood all of that, but I'll look into...
Thanks for the response! I did do a bunch of searching but didn't find anyone discussing the angle of having multiple meshes. I did find one...
No one? I guess I will simply have to do some tests to see if jobs are worth the trouble of copying the data back to the vertex arrays.
(I posted this in Answers yesterday but realised that I'll probably have more luck here. My apologies if this is bad form!) I want to...