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The sprite is get from an SpriteAtlas
void OnSuccess(RawImage holder, Sprite sprite, object data) { holder.texture = sprite.texture; Vector2...
By the way, my unity is Unity2018.4.1f1. the 16000Hz test audio file is recorded by Microphone class, and convert to mp3 by lame-for-unity plugin
public class Test : MonoBehaviour { public AudioClip clip; public AudioSource source; // Start is called before the first frame update...
well, it's a unity bug and fixed in 2018.3.6f1...
when I delete the incorrect asset bundle files, and build asset bundle without clean the folder, it run well...
When I clean the asset bundle export folder, and build asset bundle again, some asset bundle files are unusual, like this:...
I'm using Unity 2018.3.3
It seem like an old issue, but I cannot confirm how does it happened....can anyone help me? I'm online, worry! Failed running...
thanks a lot for reply me, I expect the next release!
yes, it only appears on monobehavior data and all the version after preview.15, preview.18 is also has this exception. I suspect there is...
I update entity package recently, and some exceptions shows when I select some entity in the "Entity Debugger" window, like this: [ATTACH] I use...