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On 2018.2.0f1, decal animations don't seem to reset properly (using PoolManager, with DecalAnimation.Reset inside OnSpawned() doesn't seem to...
Hi Partel-Lang, I have an effect I'm trying to achieve and would like to hear your wisdom on it - Using VRIK, I'm trying to get make it such that...
Set that tween to a variable Tweener myTween = DOTween.To .... On your gameobject's OnDisable, kill it with if (myTween != null) myTween.Kill();
https://imgur.com/a/isKVn Here's a shot of the profiler and the CPU spike that occurs every now and then. I'll look further into the issue.
Hi, can I check if this asset is compatible in VR? We have a procedural level consisting of 5 sectors and 4 portals lined up in a row (a series of...
@LightingInABottle How would we handle the lightmap loading for additive scenes? As we have a base scene (with the camera) and are loading in...
I am experiencing an issue with pooled audio objects not working with a Phonon Source component from the recently released Steam Audio (works when...
With the official release of 5.6.0f3, I had to make the following changes to the UnityNavMeshAdapter integration script : Line 71 :...
Certainly. samples 0.25 total samples 16 threads 14 bounces 2 ray oversample 4 bias mult 4 resolution 256 3 maps @ 2048 It takes around 30...
Having created the light maps, is it normal for there to be very long delays when playing the scene, switching to the scene, or when exiting play...
Yes, confirming that with 0.9.486 it does work similiar to DOTween.Kill. Thanks!
Hey, me again. I've got a question on the following behavior : public Transform cube; void Start () { DOTween.Sequence()...
Big fan of HOTween/DOTween here! Just reporting in, I've been experiencing issues with tweens behaving strangely in the new website and posted...