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Looks like the .xib files have "builds for" set to ios 8. Setting to ios 9.0 manually (which is my deployment target) solved it for me
Known issue: https://issuetracker.unity3d.com/issues/image-color-cannot-be-changed-via-script-when-image-type-is-set-to-simple
Hey there, I'm upgrading our application to from Unity 5.6.5 to Unity 2018.3, but this crash keeps happening on a couple of our devices. It...
Yep, main project seems to work fine again! So yay, seems like a Windows 10 issue that has been fixed in later versions of the OS. Weird that it...
I actually checked that, because one of my colleagues mentioned it, but date/time was set correctly (automatic date/time/timezone, and correct...
What I've noticed is that there were updates for our test device (Nokia Lumia 735), which wouldn't install. There were some more weird things...
Double-checked the repro project that I made, and it's already on .NET 4.x: [ATTACH] Yes it does! Both x86 and x64 work fine. I also tried...
Hey there, So I've started upgrading our project from Unity 5.6 to 2018.3, and everything seems to be working fine, except our windows phone...
Perfect, thanks!
Hey @Yuriy-Ivanov , So we just updated to 1.7 and maybe you can still remember that our app relies on device time instead of time since boot...
We're using BestHTTP, and I'd like to show a countdown to a timeout to users (both connection & request upload/download timeout). It would be...