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I don't think you need line 2 at all. using Vectrosity; should be enough.
Thanks Eric. You were right; it was a versioning issue. It's working now under 5.6. Ugh, sorry about that, but thanks for your help!
The problem is that I'd like to use Material.mainTextureScale and Material.mainTextureOffset (the scaling works like I want it to), but they don't...
However, with line.textureScale set, I get animation, but with behavior that doesn't look like a continuous texture. Here's it far away at to...
Thanks for the reply. When I add a line.textureScale assignment the texture animates properly, but it ceases to scale as I would expect--how much...
Hi Eric. Thanks for the great library; our team uses it all the time. I'm trying to animate a ContinuousTexture from code. I've attempted to do...
It looks like the issue may have been related to some old files being present in the build. I deleted the build directory and made an entirely...
In Plugins/Runtime DLL/, I have this DLL: TextMeshPro-2017.1-1.0.56-Runtime.dll. Checking my asset downloads page, it looks like this is what you...
I ran a debug build through the VS debugger and found some errors that I'd missed before. No idea why they're occurring--any ideas?...
Hi all, I'm currently working in Unity 2017.1.3f1 and building for HoloLens (D3D build type), latest stable HDK. I just got the latest version...