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I have had this problem with Unity 2019 and I couldn't figure it out until I found this thread. It appears that the script object when you click...
why didnt the IDE notify me?
thanks
I have attached a script to my gameobject in the inspector. I've added some public properties. How do I force the inspector to update and see the...
I have since found out that changing the texture type to cursor and setting read/write enabled in the advanced area doesn't resolve this issue....
I would also like to know where to find Advanced? so that I can checkmark 'Read/Write Enabled'. please and thanks
Below is my code. using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.IO; public...
I'd like to be able to change the mouse cursor to the hand cursor whenever I want to but I'm receiving an error message. Below is my code. using...
I found that ALT + ENTER works.
I've tried ALT + INS, but it doesn't appear to be any help
Is there a way to type a method call such as, doSomething(30,"Foo"); Right click on it and auto generate a method definition for it? Or perhaps...
Hello. I'd like to create an online poker game similar to Zynga poker. But instead of flash, I'll use Unity and also DarkRift networking. Can...
I have four large triangle images with polygon colliders that i'm using to trigger the gravity change.
Below is my code. the problem i'm having is that the triggers sometimes don't happen. void OnTriggerEnter2D(Collider2D col) {...
In case your game is a 2d game, then you'll be seeking the following code in order to change gravity. Physics2D.gravity = new Vector3(10f,0f,0f);...
I just figured out the problem. My game is a 2d game so I had to use the below code to get it to work. Physics2D.gravity = new Vector3(-10f,0f,0f);
i tried the following code but it doen't work. UnityEngine.Physics.gravity = new Vector3(-10,0,0);
I tried the following code but it doesn't work. Physics.gravity = new Vector3(-10,0,0);
Thank you. I tried to disable Raycast Target on the image that resolved my issue. Furthermore, I found out that by placing my Text buttons as...