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Yeah I have found some of his videos very helpful. OnPhotonSerializeView is working it's just receiving the wrong input (player position instead...
That was my understanding of how it works in Unity too, however, I was following this ([MEDIA]) tutorial as this type of scene loading is what I...
Hi, thank you for your response! I have implemented your suggestion and unfortunately that has not resolved the issue. The scene is being loaded...
I am getting the error: PUN-instantiated 'Test(Clone)' got destroyed by engine. This is OK when loading levels. Otherwise use:...
I'm using PUN 2 and at the moment players are able to connect from the initial scene to another one but then they do not load into any other scene...
I used a sprite sheet for my particle system and if I use the Sprites/Default shader it comes out really dark and when I use any of the Particles...
Sorry this thread was a mistake and you can't delete threads
Temp
Thank you! GeneratePathFindingGraph() was not being called at all.
I am using this tutorial for a pathfinding script and I've followed it almost exactly (even when followed exactly the error was still persisting)...
SOLVED: added (int) int tX = (int)selectedUnit.transform.position.x; int tY = (int)selectedUnit.transform.position.y; if (tiles [tX, tY] == 6) {...
Error: Cannot implicitly convert type `float' to `int'. An explicit conversion exists (are you missing a cast?) int tX =...