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@JLF thanks for your help. There seemed to be big delays when I first used Load in Background, I can't remember now if there were performance...
The other error is because I think sometimes it was trying to load 2 assets at once so added a few extra checks in to make sure while one is...
[ATTACH] Made a small change. Now there's 2 asset references - current music, and music to unload. Worked around it. Doesn't call when it's not...
Ok someone else helped me work it out. The problem was here: public IEnumerator SwapTrack(bool fromJukebox = false) {...
A bit of extra detail. Here's the title theme audio clip settings, it's an ogg file: [ATTACH] And one of the ambient tracks, which always work...
I did manage to find the log file and the debug messages I left myself, and I noticed some of the functions responsible for loading music are...
** Solved ** I'm getting some weird errors with addressables in build. I have set all of the music and background ambient sound files to load...
I unfortunately never was able to get a clear answer on that, if my friend was having issues unique to him or not. What I do know is: For...
Just doing a quick test, I can confirm it more than halved boot time from roughly 50 seconds or just under to around 20-21 seconds, just by adding...
That information sounds very helpful, thank you! I used to use OGG files in another engine, but hadn't realised they could be better than mp3. I...
I'm looking at ways to improve the boot time and overall performance of the game, using pixel art. I "think" I've done a reasonable job on my...
I've been trying to work out best practices for audio compression, but my Googling has not come up with a clear answer. I'm curious if anyone has...
I am wanting to flip a tilemap, but I want to flip it from the center, as an easy way for me to create mirror previews of my levels. At the...
I'm wondering - my level previews are 371 x 232 pixels. A world contains up to 8 previews. I wonder if it would make much difference, in terms of...
Thank you, I'm glad you like how it looks! There are many things here to consider about optimizations, thank you. My game seems to have grown...
Thank you very much! I'm pleased to meet someone else who remembers Cannon Fodder XD As far as asset bundles goes, that sounds like a great area...
In my game menu, each level has a preview image attached, so that from the level select screen, players can see what level they're about to play....
Continued "Other settings": [ATTACH] I believe it could be something to do with one of those settings or something else I'm not aware of not...
Unfortunately no, no progress. It's totally weird. I was hoping someone from Unity might have an idea. I not believe it has anything to do with...
Here are some other tough, important questions: How are you going to know if a game has made over $200k? I can see how you could use the runtime...