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No more free standard assets for you guys. Want to develop games - pay Unity for assets and lessons. Unreal Engine looks better and better.
So not working properly is completely normal now for Unity? https://forum.unity.com/threads/known-issues.675982/ The Window->Package Manager...
Yep, had to manipulate Pivot of Content object, set it to 0 or 1. Shame on Unity, still didn't implement basic things like that! Thank you for the...
Nope, you are not the only one. I also needed Dropdown sending OnValueChanged if the same item was chosen (as sometimes it's the only value/option...
Same problem, no idea (except remove DOTween plugin)
Hello, PuppetMaster is cool asset! Although I'm having hard time trying to make it work with Tactical Shooter AI asset with complex AI agents. For...
Hi, I'm trying to use some physics-procedural-ragdoll-animations stuff with TSAI agents. In particular I am interested in using PuppetMaster or...
Lighting turned off after upgrade to 2018.1. Had to bake lighting and use Lighmapping Manager "Apply Lightmaps" method. In general, it's hard to...
Hello, I'm trying to use your package with several Terrains of different sizes (main big in the center, 1/4 on the sides), but the edges between...
Up to 100ms, actually, didn't want to sound like clickbait. Doesn't matter if I have AudioSource in the scene. CPU - Core i-5 8600K. Unity...
I have kinda similar question. The Editor has several modes of visualizing scene. Most of them are for the lighting. But the ones for Realtime GI...
Does anyone has a solution? 100ms spike every second for one method (GC.MarkDependencies) is quite lethal for my game.
I had the same question recently and answer is not so easy to find. As I understand, it's the time during which variable will change from...
Hello, I bought your asset months ago and was reading this topic and trying to fix all the problems that many other people encountered as well....
It's a good points and smart thoughts, but people are different, situations are different. I have little time to work on my game and the mesh...
Talking about optimisation, I reduced amount of vertices in some models, sometimes just getting rid of details and, maybe most important, replaced...
Thank you very much! Sorry for some miscommunication - a lot of work and I somehow missed your email for a while... Anyway, I already got...
Actually, it could work. Never used GIMP, it may use alpha differently. Unity sees texture fine, after all, if it is set to ignore alpha channel.
Wanted to edit some texture files (GarageTileA_GarageTileA_AlbedoTransparency.png has too many scratches, and...
SketchUp are for baked lighting though. Would love to see more examples and learn about not obvious details about Realtime GI. But it seems...