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good idea! I am also confused in general by all the package changelogs and documentation, the fact that der is an arfoundation2.0 only for 2019.2...
I really hope there is an update coming soon for latest unity, lwrp and arkit/core. Arkit tracking and lwrp works in latest 2019 but I also don't...
did you find a solution for this? I'm trying to do the same thing
Hey guys, I just sent you an email with a test scene and the use case that I would love to see working with the next update. Basically making sure...
As I read a few answers before, not supporting forward based shaders is by design choice? I would really love to see this working. My use case is...
A tutorial on how to access other objects data and call transitions from script would be very helpful for beginners. (more in depth than the game...
Ha thanks for that hint! sounds interesting, I will investigate :) @StuartRiffleUnity thanks for clarifying! That's unfortunate, it's really a...
Hey there, are there any plans or announcements regarding the next Unity Version that will have the Magic Leap stuff integrated? I don't find...
reuploaded the image
See images below? Anyone experienced this. This is in 2018.1.0b12 Our character has a very twisted wrist when the animation is played through...
same here. even after deleting all Post Processing objects and components, ARkit Scene is still messed up with jittering video feed and low fps...
@mikesf thanks for your reply. Yes I checked in VR of course. The artifacts I'm seeing are not just differences in stereo, but the cube is...
This is really great and looks promising! From the blog article or google ODS document, I'm not entirely sure I understand correctly how it works....
Hey there, I would love to test before buying or at least see some recent examples of the stereo 360 rendering quality (TB pictures or highres...
yes, I'm also looking for very fast and simple post fx for mobile vr. I haven't found a solution for fast basic bloom or fog / gradients that...
The issue with the wrong depth buffer is only on: mobile VR daydream (Moto Z) with Single Pass Stereo enabled. I just noticed, that the depth...
Thanks for the very quick reply! There definitely seems to be an issue with daydream or my specific Moto Z phone. Depth buffer just is not...
Hey there, I just bought your asset in the hopes that it will solve issues I'm having with other "post process" fog effects. You are stating it...
Github version of the shader works for me on Mobile VR Daydream with Single Pass Stereo and Unity 2017.3.0f2. Working also fine in the Editor with...
Update: It's possible to sync the video stream that plays back via the android mediaplayer with the GVR Soundfield audio stream. You can get the...