A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi, 1. Is it possible to select the face of the selectable object green bounding box? And can we snap object to object via its bound face? 2....
Hi Andrew, We are getting some exception error after destroying an object. Could you please help me out to solve this issue....
Hi Andrew, I'm using your asset for app development. I have some query 1. How to enable/disable vertex snapping 2. How do we know which objects...
This issue still persist even I am using latest version of VS. VS version: 8.3.10 (Mac Community edition)
Each Addressable group is associated with a profile. you can configure your own managed profile by editing their respected schema.
Yes we can. Swift implementation is already explained in the same thread by @Instinct I tested with my current project and it is working fine with...
In object tracking of AR foundation, When I am trying to create an new object reference library, It is not showing the details of the library in...
Make sure 1. In General / Embedded Binaries, you linked your UnityFramework.framework properly. If it is already added, first remove old one and...
I am experiencing some issues when I am trying to launch an object tracking feature of ARkit.The integration of the AR XCode project with my...
I am getting this error while installing the XR remoting. Unity: 2019.1.2f1 ARKit XR Plugin: 2.2.0 ARCore Xr Plugin: 2.1.0 AR Foundation: 2.1.0...
First make sure you captured enough feature points during your object scanning. I would suggest you to to scan your object with arkit scanner...
@DHARMAKAYA: Yes it is working properly i tested on 2017.1 and 2018.2 it is working on both unity3d versions with single pass stereo rendering method.
When i am starting my unity3d 2018.2.5 or launching visual studio from inside unity3d, i am getting XmlException error. also VS is not able to...
Hi... In my case, the issue was resolved by re-installing unity3d