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Correct, the designer should be able to style the text, but I'd like to block changing it directly. The localization script would update the text.
Hey, I'm playing around with localization and essentially want to lock text input in the TextMeshPro inspectors, and only allow text to be...
Thanks! This steers me in the right direction. To be honest I didn't know what "palette" meant yet and assumed it just let you pick custom colors...
Boris I've had your asset for a while, and it's pretty neat. I just started trying to use it for a practical purpose. I already have a question....
Hello, me and my team are evaluating Optimizers for potential use in our project. In our project, performance is very important, and we've already...
Hello, I'm working on a project on a team, and some of us are working on one platform, and some of us are working on another platform. Microsplat...
Hello, I am using Lux URP for a variety of things, but I had a question about the Billboard shader. I am using it as a replacement for lens flares...
I'm using this tool, and found it to be quite accurate at low velocities. I use its position to SetPosition on the rigidbody in FixedUpdate, and...
Since you are supporting Photon now, what are the chances of getting a version that supports Mirror? Mirror is basically UNET except the...
Oh no! This was the best! I hadn't had a chance to repurchase it until recently. I emailed you about two weeks ago when I noticed it wasn't on the...
So, if you look in the editor with the Navigation tab open, and select a NavMeshAgent, there is an option to "Show Neighbours", which shows all...
Hello Stephan, My team would like to purchase source access, so we can access the latest versions on the user forum until Unity 2017 is a bit...
Hey @Eric5h5, I've been using Vectrosity to visualize some stuff, and I have an issue I am running into. I am trying to get the Vectrosity line to...
Hey Eric, I'm looking at the method VectorLine.SetupCanvasState here, and when going on canvas with 2D vector lines, it uses SetParent on the...
Hey @syntystudios! I just wanted to say that I have purchased some of your assets and I'm very pleased. I am working on a project that involves...
I know premature optimization is the root of all evil, but I still feel pretty good about this. I was working on a super complicated chunking...
Well, I'd like to have an infinite (or very large, in my case) map, I did the math, and having that map in memory would take several gigabytes of...
Eric, I'm working on a more efficient infinite tile system here. I had one a while back, but it looped over the entire level every time it changed...
Hey Eric, I implemented the layer method for recoloring some of the tiles, but after doing it, the inefficiency of the whole thing bothers me....
The tilemap only takes up as much as it needs to fill the screen. Boundary tiles are only added if you tell it to add them. There are many ways to...