A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
To answer my question. I'm going to have to rename my GameObject's name like this: targetLocation.name = this.gameObject.name +...
GameObject tempObject = Instantiate(targetLocation, target.position, Quaternion.identity) as GameObject;//Puts the prefab at the same location as...
I have the same script on two gameObjects in my scene. The script creates a prefab empty in a location in space. It works just fine on one object...
It looks I have to populate the array with my objects...
I have a class CreatureActions that looks like this: using UnityEngine; using System.Collections; using System.Collections.Generic; public...
I'm going to be using scripting to move players around in my game and control their animations. The game is turn based but with a timer. The...
Sorry for the delay in responding, work and all that. Thanks for the explanation.
This is my main issue with people simply linking to the API when someone's having trouble doing something. The API's mostly lack context and when...
"...unless you're really really using some expensive functions such as find object and other expensive operations..." If I'm going to create...
Okay, now where would I store my three combat systems? These systems will be on the large size but it may not matter. The first combat system is...
Does disabling a script not load it into memory until it's been called?
I'm having an issue properly executing a plan on how to accomplish my goal. What I have is a generic character controller that moves my character...
Looking through all that make me think I'm better off not copying the transform. Some of the code was 100 lines long just to do what I want. I'm...
Take a look at your DeadZone. Also here's some reading: http://www.third-helix.com/2013/04/12/doing-thumbstick-dead-zones-right.html
I have an empty game object on my Player object called "retreat"located (0,0-10) behind my Player. This holds the Transform data so the Player...
I attempted to reply a few times to this thread but I keep going into too much detail on the unique aspects of the "game". I believe there are...
As much as I got into poker, that style of game didn't cross my mind... One of the neat and disappointing things about getting into game...
(upside down question mark)Que? So is a custom class like a group of arrays? (I'm guessing at the syntax here) class player001Variables{...
So I've blasted through C and I'm probably a little better than an armature at this point in it but I have no idea the "best practices" in using...