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The crash still exists on the release candidate 0f1
Well we managed to fix all of the broken scenes. All with a different process of events. First if a scene on the b17 machine had all object in the...
So one of our computers was still on b17 and all the scenes work. I resaved one of the broken scenes and commited it. I can now open the scene on...
Well I updated to 21 and everything seemed to be okay until I opened up some other scenes. About half of our scenes work and half of them hard...
I updated and was about to start working on my UI but then I noticed that the 4.6 UGUI support hasn't been released yet. T_T
Your videos make it seem like that only thing you need to get it working is to add the camera script. But a tutorial about setting up sectors,...
Could you please add a mode where I wouldn't have to add occluder scripts to the hundreds of objects in each of my scenes?
Animator should update transforms even when Time.timeScale is zero.
bump
How do I get on board with the beta?
I have the same issue. My game for PC is running at 60fps in editor play and development build with script debugging. Doing a regular build drops...
My team recently upgraded to Asset Server and we have run into a very similar issue. For us it's mostly concerned with prefabs. Designer A commits...
Is there anyway to tell the physics system to Update after Mecanim? I need some way of blending a rope-like character between his ropey-ness and...
Yeah I'm using the Locomotion demo as well. I really wish Unity had custom IK in Mecanim. Locomotion demo doesn't have enough customization. I...
Thanks, this totally worked for me.
Thanks SagarDabas. That was my issue too. So wierd. I just wanted the pose.
Does anybody have a timeframe for when generic IK will be available?
Update: So since I had no choice I decided to start using the legacy locomotion leg controller/animator to position my feet. I'm currently in the...
When can we expect to have body masking and IK control for non-biped creatures?
I get the same thing on firefox. It's really quite frustrating.