A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thank you! I made a bit of progress (new code below). The GrowBounce behavior works as expected the fist time. It grows larger with an ease...
Hello! I'm trying to figure out how to get a game object to grow incrementally then togglepause once it's grown one step. Here's what I'm working...
I do appreciate the importance of refactoring so I'd welcome any suggestions on how to clean it up. I'm pretty early on in creating this...
Thanks for the insight! I'm looking at some different tween libraries now. At least there's no shortage of them.
Hello! I'm looking for a way to replicate the overshoot effect shown in this video My intention is to have a player game object increase in size...
@vestigial Just wanted to chime back in here with an update. I have everything working wonderfully now. Just wanted to express my gratitude for...
Got it! I'll give it a go. Thanks again for all your help! Kind of off topic, but could you recommend any online resources to get a better grasp...
Thank you! I just plugged it in and the player growth works as expected. I really appreciate all your help thus far. The only thing remaining is...
Apologies. I'm not quite sure what you mean
Thanks for this! still no luck, unfortunately. Here's how everything looks so far. maybe there's something I missed? { private BoxCollider...
void OnTriggerEnter(Collider other) { Vector3 geometry = other.bounds.size; float otherVolume = geometry.x * geometry.y *...
Exactly! I plugged this in to test, but I'm still getting weird results. Right now I'm starting with a test cube for the player it's dimensions...
Yikes! that makes a lot of sense. Any ideas on how to remedy this? A script example would be very helpful.
Hello! Right now I have a simple script that makes my player grow each time it comes into contact with an object that has less volume than itself....
Caught a small typo on Introduction to Classes - Step 4...
This is fantastic! Thank you for taking the time to put this together and share it.