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Just picked up this package and would love to see a youtube video on how do you use the event/parameter, send upwards/require receiver? I am not...
That is an article I downloaded a few years ago and I am not sure of the address or if it is still online. I can post the entire larger article...
Memory Matters Unity Knights All Audio Clips are imported by default with Decompress On Load Load Type and Vorbis Compression Format. [IMG]...
The lag is the delay in loading the file into memory uncompressing it and playing it. I went into a little detail in my post, but there are 3...
Hi ddtna I posted a reply that includes scripts and screenshots that answers your question....
Your question is vague and may not get answered, you need to put in more details. Like what version of Unity 2018, or what version of Unity's UI...
I have updated the code to fix the problem.
The variables arrayOfPositionArrays and currentPosArray are part of the class and you do not need to pass it as an argument. I have updated your...
Did you try this... public void NextButton() { for (int i = 0; i < parentTransforms.Length; i++) { if...
Here is a sample manager for the player manager. using UnityEngine; public class GameManager: MonoBehaviour { public PlayerManager...
Using global variables come with a lot of overhead. The system you are using seems overly complicated and I would simplify your system. You could...
I loaded my voices in resources\voices, this is the script that will load all the voices in an array. I trimmed it down from the multi-voice...
What settings are the audio files 48K, etc, how big are they, how many seconds average and what format ie: mp3. You might need to edit your audio...
Firstly if you are changing the player you might want to flip your code....
Looking over your scripts, I would guess you need a link the player doing the clicking. void Update() { if...
If each scene has its own manager and each time you load a level the money will go back to 100 unless you save the value before loading a scene...
From looking at your code it appears you are deleting the money manager and you would want to destroy the parent. I moved the value check to the...
What is the target? where is it set? private void OnEnable() { lootTable = (LootTable)target; }
Do not upgrade the project, I will test in 2018.
What version of Unity are you using? In the script, I posted there are no errors in 2019. The odds are working because you are adding float array...