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Any luck with committing added Blendshape so that they are a permanent component of the target mesh? I lose my added blendshapes every time I...
I'm using this method successfully to add a pre-made blendshape from one mesh to another, I perform that in the Start() function so when I run in...
Hi @korzen303 , I was able to make use of uFlex for some primitive models. However, I have 2 questions: I have a few models from Maya that have...
@korzen303 When clicking the error, it takes me to line 809 in the "FlexWindow" script. I've attached a snapshot. It would help me a lot and allow...
Hi @korzen303 , I've used uFlex in a Unity project and was able to generate uFlex objects from my meshes. But now in a new Unity project, it...
Hi, I appreciate the work you've done to develop and support this plug-in. I was wondering if CaronteFX can be used for real-time deformation. I...
Hi all, First, thank you Matt for the diligent work on this plug-in, I found your work very beneficial. Second, I would like to let everybody...
Hi there, I am a student at Old Dominion University and I'm currently working on a project using Unity 3D. The issue I'm having is that when I...