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Ok that makes sense. I'm also confused if and how I can build a standalone combined client-server build (for example with the netcube example)....
Oh ok, do you know how I get multiple actual clients? Because the docs say that you should be able to switch between them and I’ve seen it done too.
As I've understood it, I should be able to choose which client to present by checking a checkbox below each client world. The problem I'm having...
So I played around a bit with different gravity factors and custom gravity scripts and all kinds of stuff. I tried changing the fixed timestep in...
Entities fall really fast compared to gameobjects. I have to set the gravity factor to 0.1 for each entity for them to accelerate at around the...
Ok, that makes sense. So if I want a list of unique entities in allHits I have to remove the duplicates? There's no way around that?
That actually works better for my use case so thank you, but it still doesn't solve the problem I'm having with the same entity ending up multiple...
I modified the SphereCast example from this: https://docs.unity3d.com/Packages/com.unity.physics@0.5/manual/collision_queries.html to return all...
I'm using UIBuilder preview - 0.10.2 with unity 2019.3.0f3. I was having problem with listview where any overflowing content was just hidden with...
Ok, finally solved it with the help of this answer:...
Sprite renderer does, as far as I know, not exist in DOTS. I'm therefor using a mesh renderer. When ordering objects in the editor it's working...
I have a procedurally generated terrain that I want to spawn particles from. The two possible ways I see to do this is to either spawn the...
I'm using the latest version of hdrp. The image shows shadows from a directional light on a procedurally generated mesh. I'm using the default...
Edit: Nvm, I found a small problem in my graph. It still disappears when decreasing the alpha to a value below 0.5, however. I found this...
I'm using the VFX Graph grass example GrassWind from here: https://github.com/Unity-Technologies/VisualEffectGraph-Samples The grass is working...
Hello! Im really new to making shaders and would now like to create some kind or geometry shader to render grass. Currently Im just placing down a...
I'm not sure either. I've tried and compared both solutions, and I think the first one worked better. It made the grass a whole lot better than it...
Hello! I'm currently following this ([MEDIA]) tutorial by Brackeys. The only difference, I think, between his and my setup, is that I'm using the...
I'm trying to make a simple bow and arrow, where i click, the arrow shoots towards. I don't need any drawing or anything just as simple as...
I tried that, but the projectile gets shot in a different direction than what I'm facing and the projectile still isn't facing away from the...