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You are absolutely correct. That’s what it turned out to be after all. I was using the starting waypoint instead of the player’s starting...
THAT DID IT!!! I'm so glad that worked! You were absolutely right! I was using the gameObject starting point when I should have been using...
Tried Lerping based on the Unity documentation and that didn't work either. I didn't get any errors so I hope I was using it correctly.
I took your advice and added a Debug.Log(sideChild.position); After running multiple times, the position of the sideChild did change with each...
No matter what resource I look at, I just can't figure out what I have wrong with this code. I'm trying to have the Player gameObject move to a...
I appreciate the help, but after spending an afternoon going through the Pathway lessons, it didn’t really address the issues I’m having with why...
I've taken your suggestion and reworked the code, as seen above, but still don't have it working correctly. Any and all help is appreciated!
I've reworked the code but I'm still not getting the desired result. I attached it in a separate reply above this one. Thanks again for any help!
Thanks for the replies, they were both helpful. Based on the suggestions, I've revamped the code and have it running error-free. However, I'm...
Nrike and Angry Programmer, Thanks for the replies, they were both helpful. Based on the suggestions, I've revamped the code and have it...
Hi, Can someone please assist me in getting this piece of code working? I am trying to move the Player to the 3rd Child of the Circle...
Thank you for the quick replies. I’m glad there’s a way I can do this. I figured a little background on my game might be more helpful. My game...
Hi, I posted this originally in Getting Started but I realized it might be better suited here. Sorry if you’ve seen this in that section as well....
Hi, I’ve got an array of gameObjects that I’m using as waypoints along a “main trail”. I’ve got my code set up where I can roll a set of dice,...
Thank you for responding. Being new to coding, I understand using waypoints to "guide" the player, but if I add "branching" waypoints to each...
Hi and thanks in advance for any guidance. I put this thread in Getting Started but it might not be the appropriate thread for this question. I'm...
Sorry. Wrong thread. Please disregard Hi and thanks in advance for any guidance. I put this thread in Getting Started but it might not be...
Hi and thanks in advance for any guidance. I'm not looking for anybody to script for me, but I have a question more or less to see if this...
Is it more common to have multiple UI screens (in one scene) that switch active states, dependent on conditions, or.......have one UI screen and...