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Thanks @unityjingyao
Hi @unityjingyao any news on this? Regards; Engin
Thanks for informing. Hope it is out as soon as possible.
is there a ETA for next version release @unityjingyao
Hi; Currently we are seeing this issue on crash reports, trying locally. there are 2 brands we heavily see this issue. the devices for those...
Hi; We are getting the following crash report from our Android builds. I could not find the main reason. I've added the full crash log to the...
Hi; as I said earlier upgrading 1.16.0 solved 1 problem and caused another one. I can confirm that I can reproduce that bug on every ios device...
Hi; Any luck on reproducing the problem?
@JeffDUnity3D yes we can reproduce it in both sandbox and production environment. Currently I have a device just in this state. Is there any log...
@ap-unity yes, because ProcessPurchase is being called back every time I reinstall the app and it is being called for both consumable stuck...
We tried this on iPhone6s, iPhone7 and couple of iPads and iPad Minis. all are ios 11.
I also tried to call to call ConfirmPendingPurchase after I returned Complete to ProcessPurchase. And also I tried to return Pending on...
Hi; We did this transaction in sandbox. What we did 1) install app 2) open app 3) start non-consumable transaction 4) on apple buy screen after...
We are currently having a similar issue right now. We were using an old version of Unity Purchasing. On that version we had problems about...