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Thanks for the swift response! It's a runtime use case. However, I think that I might just have goofed up on my end. Made a simple test where I...
Hi everyone! Is is possible to change the value of a runtime UIElements TextField programmatically? Setting the property `value` seems to set the...
First of all, great work! This feature simplifies so many cases and workflows. Got a question for you. In my project I defined the following...
@nightborn I would also be interested in contributing if possible!
Awesome! Thanks a bunch!
This is truly great! Got one question for you. Is there a way of defining where in the UXML templates children will end up? By children I mean the...
Thanks everyone! A node based / graphical editor would be awesome! This project is sadly not something I've been working on for some time though....
For anyone trying to setup your library with UPM and struggles with including both the library source and a Unity project to test and add examples...
Hi there! I just made a blog post about how to use delegates and extension methods in Unity in order to make your code more reusable and readable....
I would recommend looking into this video and this article on how to use ScriptableObjects to make your code more modular, editable and...
Maybe this answer can help you?
Could you add the full script? Hard to debug if we don't know the correct line numbers. Just from looking what you have posted I guess...
Haha, happens to the best of us! Great that you solved it :)
The problem is probably due to this line: InvokeRepeating("ObstacleSpawner", 0.5f,spawntime*Time.deltaTime); Why are you using Time.deltaTime...
Not sure if you are doing 2D or 3D, but assuming that you are doing 3D. I'm also assuming that you got 2 objects and when they collide an...
@LurkingNinjaDev answer will probably fix your problem, but you might also want to add a default value of 0 when you are getting the key: got =...
Thanks for the reply! You are correct that there are some unwanted behaviour using the new keyword (hiding Add / Remove). I guess wrapping the...
Howdy! I want to extend a C# List like this: public class ObservableList<T> : List<T> { public event Action<T> OnAdd; public event...
New version of Unity Stories is out! Check it out here. What's new? GREAT improvements to the API when creating StoryActions. StoryActions are...
v1.1.0 of Unity Stories is out on the Asset Store! What is new in v1.1.0? Added 2 methods to the API: Disconnect and RemoveListener. Added...