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Some of the extensions that people are coming up with are just brilliant. Graphical logic editor, shader editor, behaviour tree editor, animation...
Thanks guys :)
If I click Game Object->Create Other->Capsule, one of the components for the created object is, obviously, a mesh filter. The mesh being used is...
OK, that makes sense now. Now I just have to turn my 4 greyscale png's into 1 png... Hopefully there'll be a simple way to do this with...
Oh I think I understand now. So the splat map is an RGBA, where each colour channel is a number that corresponds to the degree to which each of 4...
Got your email, thanks so much Eric, I'll go have a play with that now. Good luck with starscene :)
Thanks Eric. When you use the term 'splatmap', are you referring to the pretty colourful thing that gets painted onto the heightmap and rendered?...
Sorry, but I don't really understand what you mean. Are the splat maps the textures applied to the terrain? (ie the thing that is seen in the end...
My first post :) I've previously used L3DT to generate terrain heightmaps and textures, and really love using it. I've imported a RAW heightmap...