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I'm also using it to animate movement for all the other objects/characters in my cutscenes. Is this a terrible idea performance-wise on mobile or...
Thanks for building this asset, jasperstocker! I've integrated it with the Cinema Director plugin and can now scrub along camera paths while...
Ok, I fixed my OmniSharp error by hand-modifying my .sln files through trial and error. Adding this section to the end of them seemed to do the...
Nvm, I figured out how to access the OmniSharp log
My project folder name has no spaces, so I don't think that's the issue. After doing some tests, it seems to be based on the size of the project....
I first tested out Kode80's plugin by starting a new project and didn't have that issue. But when I tried to integrate Kode80's tools with my...
I'm having a similar issue as DaveDno. If my scene is too big it creates a multi-gig file to store all the GI data and then the materials start...
Thanks for showing your awesome work, Helios! It finally convinced me to buy Unity 5 for my game, Last Life. Looking forward to hearing more...
I've seen the same bug whenever I right-click during gameplay. It's a game breaking bug for me :(
This is an excellent tool! I've already started posting there and I hope more people migrate :)
Agreed. I wish AC's conversation editor used a similar interface to Dialoguer or at least had cross-compatibility: [attach]...
Awesome! Thanks, Chris. Yesterday, I tried your "conversations inside of conversations" solution and I actually like this workflow much better...
Hey again! I think I found my first bug and it's related to the conversation system. In many adventure games, the player is expected to fully...
Hey Chris, I've just gotta chime in and thank you for releasing this substantial plug-in. It's exactly the tool I've been looking for and I hope...