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To be fair to the comment about the forums lacking I see the same issue. My company has been a Unity Pro Developer since 1.1. We currently have...
I get around 10fps on mine. I still think there is a bug in the drivers that won't get fixed until Apple fixes it.
We've seen reliable/repeatable issues with Input Manager detecting Axis input when Unity loses focus. It appears as though in 3.0 and 3.1 Unity...
I'm part of a pretty large Unity team at my work (40+ folks). We saw the same thing here with three new macpros running either the 5770 or 5870...
I'm seeing something similar in a pretty big scene. It really hit me when the verts peaked 1.5M and a sum of all verts in the scene was around...
bump and would like something "official"
This is SO WIN! I'm on PPC and seeing the same thing. Any updates on this? I've got a team of 20 unable to do work!!!!
I see the same problem on Mac Unity Pro. Any assistance I can offer is yours as I've got a demo due next week that I'd love to put this in.
So how do we do this dynamically? I.E. without dragging by hand? The only way I've seen is to make a GO that contains all the clips you want...
I get a connection fail.
Any response to this yet?
Got it working by following post about adding #pragma target 3.0 to the SSAO shader