A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I understand. We have a terrain shaded with a custom ASE shader. I saw intro video for Megasplat and saw there's a conversion from a regular...
Apologies if this is not the right place to ask this but I just purchased Megasplat and would like to review docs on how it works with ASE. I...
Created a terrain shadergraph. Worked well until I started getting this error. It does not seem to affect anything as the shader still renders. It...
We're using Unity HDRP 4.10 and Unity 2018.3.13 and trying to use detail layers on Unity terrain but all generated details are drawn with the...
So we have a PBR master node into which we plug in just normals and smoothness dialed down to 0. Therefore we expect a rough object, but the...
We're using the Unity wheel colliders but we're running into some issues. In a nutshell, what happens is that as soon as wheel loses contact with...
Quick question: We generate a Unity terrain on startup from a height map. All of our terrain is built procedurally from maps (there is no painting...
We're trying to separate breaking from reverse when using a wheel controller and pedals but are having issues with the car turning AFTER it stops....
Hi. We are bringing in a car model via obj or fbx. We are positioning the wheel controllers at the center of the wheels. Both versions do not...
Works now. Thank you very much for the help. Really great asset!:)
Hi. We're having an issue in Koreographer Pro with synchronizing multiple sounds: a) A Beat and b) A Metronome sound. We used the solution you...
This has been solved - Thank you