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The latter video doesn’t showcase it well enough (because as you say, he does straight roads) but at times you can sorta see him veer off-course...
Option 1 definitely seems to be the ticket, so to speak. Doing it in realtime with allowing the path to be “undone” by doubling back would...
Thank you again for your infinite patience with me. ;) The core idea/concept was basically to mimic a road-tool you’d see in early strategy/city...
Ah, yeah. Not so much a quirk in the algorithm as much it is a quirk in which of the two possible paths Unity decides to take, then. Horizontal...
Hmmm. I hope this makes it a bit clearer: Starting cube is green arrow, ending cube is red arrow. Path is indicated by the blue line. When I draw...
Could there be some kind of setup within the scene (GameObjects being children of one another, camera etc) that could mess things up? Because that...
Thank you again for your help. It now properly starts and stops on the right cube. However, I'm noticing some odd behavior when it comes to...
Don't worry about it, laziness more than forgiven. I really appreciate the help. ;) Edit: Okay, now this is weird. For horizontal roads the...
So, hi again. Kinda awkward to return to this topic after so long, but school work kinda got in the way to explore it further. I'm having this...
Woah, that’s a lot of text! I appreciate the time you took to write it, and don’t worry: I’m well aware of my limitations and your suggestion to...
Hi Thanks a bunch for your reply. As to what it will be used for, nothing really. I’m a game design student and this is just a little standalone...
Hello, if it is in the wrong sub-forum I apologize. I’m still not sure what goes where around here... I need some advice/help to get me started...
Hello, my first post here and if it is in the wrong sub-forum I apologize. I need some advice/help to get me started on a project: Creating a...
Hi. I'm currently trying to make an intro to my game. I'm doing it with setting up a Canvas with multiple Panels that I'm navigating through...
Yeah, it is more of a slideshow, innit? :p Anyhow, I haven't worked with UnityUI before. Got any starter tips?
Hi, first time poster here (If this is the wrong forum for this, I'd like to pre-emptively apologize - I was not certain where to put this!). I'm...