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I did that, if I use GetComponentObject for SpriteRenderer it returns me true. However I can't see the sprite itself in the game scene. Basically...
Indeed, If I set Convert and Destroy it works. What give me another problem considering I'm trying to use a hybrid solution. In my child Object I...
Yes it seems that the solution I used reset the GO and it loses all mono scripts so doesn't really works. So I have a Sorting component that I...
Ok, I currently did something that is working but I'm afraid that is not the correct way for doing it. [RequiresEntityConversion] public...
Hello! I have the follow structure in my enemy GO. Enemy - Head (child) I attatched to my enemy GO my EnemyAuthoring script where I...
Hi, I decided to starting moving from Hybrid ECS to Pure, So is a beginner question. Basically what I'm trying to do is a pathfinding jobsystem....
Thanks for sharing that with us. I'm also using it in Production. Some people say you are crazy, there is no need for that, it may change a lot in...
Hey Guys, I was trying to create an audio system to use in my game, and all sounds should to be responsive based in player position. I ended up...
Hello people. I'm using a Hybrid ECS system, so, for a few Systems i'm keeping some static variables that i will consume during the game. Like...
Awsome bro, thanks I will check it out
Thanks for the answer. I get it, why the error happens, i just dont get your solution, I’ve used commands buffer for create or setting entities...
Hi, I'm trying to Instantiate a GO ENTITY but im getting "InvalidOperationException: The NativeArray has been deallocated, it is not allowed to...
I'm having same issue related here....
Hi, i'm facing some issue in 2018.2.0b11 that team said is fixed. Here is the bug...