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Hey everyone. Wanted to let you know that we just updated both ebooks on performance optimization for 22 LTS in case that is helpful. You can find...
Hi Kamil. Do you mean when and what new courses the professional training team are going to offer in 2024?
Hey everyone. We provided additional six articles to help you with a better understanding of what's being shown in the demo: Separate game data...
Hey everyone, Our new 70+ pages e-book, Create modular game architecture in Unity with ScriptableObjects, which provides best practices from...
Hey everyone. We have now added a section with links to the ebooks on our documentation pages (latest version but we will also add on the 2020 LTS...
Hi StudioShimazu, yes of course. Everything is freely available and created to help educate/inspire better coding practices. So feel free to reuse...
Thanks for all the great feedback. Keep it coming. The team and I will try to include it in the next edition of the book or follow-up content. We...
All the ebooks should be available to download without registering your email. Let me know which ebook is prompting you to register and I can help...
Hey everyone, We’re happy to announce that we have two new free technical e-books available for programmers or any Unity creator who wants to...
Hey Kamyker. Thanks for the feedback. I'm also a fan of the MSFT documentation. We have many different types of creators using Unity and different...
Glad to hear it's useful. Feel free to share any tips we missed or if you have suggestions for future updates here in the thread.
Hey everyone Wanted to share that our profiling R&D team is doing a survey at the moment to learn more about the experience with the profiling...
Hey Brad. We updated the pdf so the images/screenshot compression is fixed and is readable again. Apologies for that.
Hey Jes. Yes, we are actually working on that right now so it will be much easier to find. I realize its not optimal solution right now. Here are...
Thanks for flagging Brad and sorry about that. Looks like something went wrong in the last version. I'll check with our designer so we can get a...
We also created this flowchart from the ebook as a pdf in case anyone finds that useful to reference in the profiling process (you can also find...
Glad to hear the guide is useful. Please let me know if you have suggestions for improvements as we plan to update it to a new edition. We got...
Hi everyone, We’ve just wrapped up a new e-book for profiling your games. We know that smooth performance is essential to creating immersive...