A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I can't send you an email. Google blocks them as spam. : D
Here I am again after a long time, sorry. I made a video which I hope explains well what I want to do. But I don't want to share the link here,...
Thanks for reply and sorry if it's not clear but English isn't my first language and I have to use Google translate often. I can't use anymore the...
Hello, is there an example around on how to replicate the parallax effect in a shader without using the parallax nodes? I have already seen the...
I said it in all possible ways. Nevermind, I'll try by myself. Thanks anyway.
The parallax is not good in my case because it deforms the textures when the camera is close. I'm asking if there is a different way to "scroll"...
If you can replicate the above scheme, moving the sliders you can see exactly what I would like. It is similar to parallax mapping but the texture...
Thanks for the reply. In the image below the sphere on the left has the Unity standard shader, the one on the right is with my shader using the...
Hello. I have a problem with the Parallax Mapping node. In normal use with the texture behind the surface everything is fine, if I move to left...
So this means thath parallax node need tangents?
I'm trying to use the parallax node in a terrain shader but seems doesn't work. My mistake or terrain limit?
Thanks for reply but I have already tested the World Pos. node too but doesn't work. Transforming it with a Transform node from world to view I...
Ok, but how? With a couple of sliders it's simple, it's exacly what I need but obviously useless. [ATTACH] When I use any other node, for...
Already tested but it not makes difference. Perheps the texture deformation depends by transformation from Vector3 to UV, but I don't know which...
I need the same effect. I have made a lot of tests but them work for simple shapes like sphere and cube, but without good results on complex...
I'm trying to do a kind of mirror shader. There is a way to slide a texture, with Panner and View Dir, without to have the texture distorted? What...
Amazing shader, congratulations! :cool: Is there a way to orient the noise scrolling? Rotate the prefab have no effect and it seems to scroll...