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Any resolution to this? I am having the same issue. I am trying to build a WebGL project in 2021.3.24f1 with com.unity.visualscripting 1.8.0. It...
Looks like the shader wasn't getting compiled during the normal build. I had to re-import asset. Works now.
I am trying to disable backface culling in a simple shader but "Cull Off" seems to have no effect. It always culls one side. vertex buffer has no...
I am trying to create a mesh with a desired size of vertex and index buffers in C# but not initialize it in any way, and then get the native...
did you find out what the problem was?
I will get this to you later today. thanks
I get these errors on the console in xcode: Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and...