A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Very sad, nobody knows?
As title, my VR demo using OpenXR plugin, how to list the openxr extensions been loaded in runtime from C# script? Thanks in advance.
Hello, is there a template or official guided way to create a XR-plugin for Unity from scratch? Thanks in advance.
Does Unity disclose source code of implementation of “Prefab -> Select Asset” from right click menu in Hierarchy view of editor? Thanks in advance.
Could you please share the URL of this package? Thanks.
As described in title, is there a way to automatically list all c# script's file names that been used in currently open scene from unity3d editor?...
As title. And does "Unity XR Interaction Toolkit" have same functionalities compare to Oculus Unity Interaction Toolkit? Thanks in advance.
Thanks.
Thanks, generated vert/frag shader have about 1200 lines of code, seems lots of other calculation involved, PBR etc... Could it be something as...
Thanks very much for the reply, solved. BTW, is there any example vert/frag shader that output ambient + diffuse + specular just like the default...
This the same simple transparent rendered surface shader applied on same scene same model which looks perfect: [ATTACH] Shader source code:...
Hello, I have tried a simple vert/frag shader with transparent, and seems there were some triangles rendered with different alpha values:...
Thanks for the tips. I have tried to import a compiled surface shader which works well under Unity 3D project to URP project, but it can not be...
Hello, is there a equivalent vert/frag shader implementation of standard surface shader? I remember I have ever saw this somewhere but didn't...
Is new 2d-animation example project released?
I have animation data in format of position vertex of every frame for all joints on a character, and I have modeled a rigged character in...
I always get following errors when build my project to ios: AssemblyResolutionException: Failed to resolve assembly: 'UnityEngine,...
Thanks for reply. Here is the screenshot of current scene, but the reflection seems wired, why have gaps in reflection?...
I have a room, and placed one reflection probe in it, the floor have set to proper metallic and smoothness, I can see all scene mesh objects...
So one thing is that my joint have no animation attached, will unity be ok to this situation?