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When I output to video using the Recorder add-on at 1920x1080 from Unity Editor, the output looks great. However when I play the build, the...
Yup, that was the problem indeed. I'm able to build my Addressables now. Thanks for the replies @Alan-Liu
Thanks for all the follow-ups! So I think I know what's wrong, kind of. I'm a dolt. This is for a Playstation build and I hadn't installed their...
I wasn't able to break anywhere. It definitely attaches - it's just not revealing details relevant to why it's no progressing. When I look at...
On the chance someone at Unity looks at this, I was able to capture some code dump info....
Thanks for the suggestion. I ran through it a couple times with the VS debugger attached but it didn't reveal anything at all in the logs. Would...
I still haven't gotten this working I've tried reinstalling Addressables and other packages that use it, but this is still happening after 5 days...
I have updated my project from 2019.4.29 to 2021.3.31 a few days ago. I'm using Addressables 1.21.17. I cleaned my build cache and performed a...
When I export to Google Sheets (and then later import it), the size of the number of the ID field is often too large for google sheets to handle....
Aha! Then that explains my problem :) Thanks for following up on this point. Much appreciated.
Thanks for the reply. The build definitely succeeded and I was launching the new build (the changes were reflected in the game). I have it...
I'm on 2019.4.29 and, even though I have "Development Build" disabled in the build settings, and "Use Player Log" disabled in the Player settings,...
And here's some of the relevant source code. private void Update() { ..... if (Time.time > nextActionTime) { // Get...
I'm trying to optimize some of my character animations. To do that, I've switched their animators to Cull Completely and immediately noticed that...
Problem solved! Thanks so much. I'm back to about 150fps instead of 60fps. :) Obviously I mixed up the lighting documentation in my head with...
Oh my! This is why it's good to bounce things off other people sometimes (I'm a solo dev). I must have confused things in my head with...
Agreed! I most recently re-baked less than 48 hours ago but I'm about to try that again. Perhaps I'm just having a misunderstanding. Baked...
So it's not doing the occlusion culling before hitting Pause and unpause. Here's a video showing before and after. Watch for there to be many...
Further to my original post, the problem is only resolved when hitting pause in the Editor while the player window is initially "maximize on...
I have a scene that loads another additively. That scene instantiates a bunch of stuff into the first scene then sets itself as the Active scene....