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Many of them were 0.1 seconds each. I hadn't noticed a correlation between short clip length and execution failure, but that's certainly possible...
We're now firing events via coroutine in C# instead, so Timeline may as well not exist in our current project. Many hours were wasted on it. I...
As of 2017.3, animations played via timeline still do not execute their own events. I've tried to drive event triggers by using OnEnable as the...
Strange. I had to reconnect my internet 3 times before the Oculus app was able to ping Oculus servers and discover a software update. After...
I updated Unity to 5.5.0f3 and now UnityEngine.VR.VRDevice.isPresent returns false no matter what I do. I've plugged the headset and sensor into...