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Hello. Have the same problem in 2023.3.27f1. Disabling "Parallel Import" option helped me.
Much needed feature
Hello! Could you please explain more about this toggle? I also want to embed some resources files in my package but can't find how to do this
Hello! I faced with some weird situation and not sure how to solve it. I use URP for my 2D project and currently I'm adding ad banner. There is...
Same warning
I little bit late, but still probably someone need this https://gist.github.com/imurashka/7e743f35c953881857c9aee8db04d117
Sorry for missing details. 1) Unity version - 2018.2.0f2 2) Addressable System version - 0.1.2 3) In editor everythig is fine and code works as...
Hello! I tryed to build PC build with very simple logic (just to test) using UnityEngine; using UnityEngine.AddressableAssets; public class...
Hello! Thanks for this update! Is it possible to add for Android architecture combinations? Becouse I want to make fast developmnet builds using...
Hello! I am very interested of yours asset! Is there any updates about release date?
Hi again! Can you add $BUNDLE_VERSION and $BUNDLE_IDENTIFIER macroses to the build folder path (also for 'Build file name')?
Ty for your reply!
Hi! I have problem with method WWW.LoadFromCacheOrDownload(string url, Hash128 hash). For example this code: Hash128 hash =...
Hi again! How can i get buildDestinationPath in my custom build script? Thanks
Hi PygmyMonkey! Thanks for WebGL support :) I have one more a little suggestion: Change code in AdvancedSettingsRenderer.cs...
Hi, PygmyMonkey! Are you planning to add support for version 5.x?
Hi to all! I made one improvement for "Scripting Define Symbols". And I want to share it with you. 1) Add new member in DistributionPlatform class...
Same problem. This is help for me: 1) Open you jdk/bin folder (in my case it is c:\Program Files\Java\jdk1.7.0_51\bin\) 2) Find java.exe and copy...
Do you need this in edit mode or runtime?
This property is internal and we can't get sortingLayers. But... Type internalEditorUtilityType = typeof(InternalEditorUtility); PropertyInfo...