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I get this too, I haven't needed the T4 generation (not touched anything it generates for a while), but I think it did work. However this spams...
Just to clarify about URP, as your post above mentions the HDRP, but not URP. So is the process straightforward also to converting to URP?
Is there a bug/issue filed for this yet? Turning of G-Sync on Windowed mode doesn't count initially a fix to me, more of a workaround. Seems like...
I got the asset, going to integrate it in and see if I can get it to work. There were some collisions with MFPS 2.0 both using MFPS parts, but...
Looks really promising; do you have any experience/gotchas for using these with multiplay/network synced, particularly with PUN 2 / Photon Realtime?
There is an option to "Reset Cloud Build Config" or something like that. I tried to search it now, but couldn't find it. It could be after you...
Nevermind, must have missed it... it was (or appeared) in scrollbar so I found it. So the Collab was there and I feel bit stupid, but recovered...
I still have this issue, also my "Manual" list of SCM providers doesn't list Collab.
Hand inaccuracy in the video is explained by the fact, that my "static pose" that consists of headset on the shelf and controllers in front of it...
Ok I rewatched the tutorial now I had accidentially skipped to the end positioning first time when I followed it. Great example and seems to work...
Now playing around, I noticed that I hadn't given any weight on position/rotation on binding the feet as targets. However giving the weight of 1...
Here you go with the video. Note: The controllers lose tracking at bursts, but if you see the character is constantly changing its pose, while...
Just to add, it could also be something silly. I've so far only added VRIK component to the UMA. The documentation doesn't mention VRIK much at...
I've been plugging FinalIK/VRIK with UMA and SteamVR - I believe good standard use-case. Mostly works, few issues that needs to be resolved. I'm...