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This definitely appears to be a bug. A workaround that worked for us was to set the trigger on the NetworkAnimator and immediately ResetTrigger on...
We have set up a server without a display to make builds for our project running on Ubuntu 14.04 with Unity 5.3.4f1. Making builds directly from...
if you open a terminal you can also use the command: > unzip file.unitypackage.zip
The crashing levels had a Prefab with a Missing MonoBehavior. Removed the missing reference and it seems to be working now!
Updating to 4.5 from 4.3.4 is causing a crashing error when loading most scenes in our game. Whenever loading them in game or trying to open the...
When can we expect this? Is there any way we can ensure this for a release soon? Our project heavily depends on 2D physics and scaling everything...
It's totally possible to add normal maps that get interpolated across different parts of the terrain like the textures do if that's what you're...
I'll keep looking into it and tell you if i find a general solution. If not we can definitely find a work around specifically for our project....
So my initial thought was that you could just cache all normals and set elements independently based on what vertices are associated with a given...
Cool! So currently when we use too many skeletal objects, the Unity profiler shows that recalculating the normals is taking up lots of...
First of all, we've been using Spine and so far it's great! Using multiple materials on one mesh is super simple. The vertices and uv data on a...
it's not often that i'll hit ctrl+b instead of ctrl+v but when it does it definitely ruins my day :)