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I think problem is here. When you call : SceneManager.LoadScene("InfoScene"); you got an error ( that I mentioned at previous reply), so unity...
I found this errors on your debug. Please review PurchaseButtonScript and uniqueSerialScript. That is the cause of the error.
Add your apple id to TestFlight, accept and download your app via TestFlight. After download is done, use Xcode and re-build app on iphone ( that...
I solved this problem. I don't use the private variable bool checkIfProductIsAvailableForSubscriptionManager anymore. But the feeling that it is...
Google Play/Android does not recognize an active subscription when the app is relaunched. This means that users are not getting the features they...
But that is really inconvenient when you always have to edit info.plist every time you build
I have same issue in my Mac. It's really annoying! Please fix it soon. I use Unity 2018.4.9 and Xcode 10.3 on Mac Mojave 10.14.6. usymtool and...
Hi Alex! I'm in the same situation. How do u fix it ? Thanks
Hello AlexRay, From what I know Ultimate Mobile hasn't integrated Firebase for IOS now. Will you integrated it for IOS in future? I'm using it...
Hi, Alex Ray! After use this version of Ultimate Mobile. I have something suggest to update new version. - When import One Signal SDK package,...
Thanks AlexRay! I solved this problem and can built my game. btw, I also have a question. Is Google Analytics not usable?
@AlexRay All thing was very good until I import Unity5 OneSignal SDK package. So sad. My project can't build. Here is error log. [ATTACH] Can...